
+ Both players and NPCs consume stamina when blocking attacks. + You can block immediately even while attacking. The amount of additional damage depends on the critical damage and skill of archery.Īrms: Reduce accuracy rate of bow, lower physical damage and increase cost of destructive magic.įoot: Decrease attack and movement speed.Įffect of the shock wave is displayed when succeeds.Īrms and feet targets around knees and elbows.Īdds a slashing effect to player when swinging a weapon. Ice wraith, skeever, mud crab, dragon priest etc.ĭamage-up at the speed bonus is a multiplier, so you will receive more benefit from the high damage of the two-handed weapon better than dagger.Īttack by player bow and crossbow has locational damage. Small or floating enemies are out of scope: While enemy attack forward, player gets chance of great dealing damage, but also a risk of suffering heavy damage. If player move forward against an enemy, player deal/incoming more damage depending on speed of player.Ĭonversely, if player moves backwards, player deal/incoming less damage depending on speed.Įnemy also the same affect. Bleeding/poison damage is not blocked.īoth enemy and player increase/decrease damage depending on speed and direction. Possible range of parrying is limited than timed block. You parry the enemy attack, you are not damaged, and then attacker staggers depends on poise. Player cannot use it when stamina is low.Įxpand magical shield when you charge a magic(just after pressing a button) with the timing of enemy attacking (also arrow) at the front. Whether to stagger or not depends on poise value. If player is blocking attack at the front for a short time, player don't stamina/health damage and then attacker staggers and damages stamina. The second time, enemy also stagger with a high probability, because the first poise value is accumulated.Īs long as a poise damage does not exceed total poise value at the third time, enemy may not stagger with bash or power attack only once. Stagger by bow is also based on poise.Įnemy definitely staggers for the first time. Heavy armor has high poise value, two handed weapons have high poise damage value. Poise and poise damage depends on weapons, armor, weight(creature only).Ĭalculate to existing numerical base without a patch. Players staggers by enemy power attacks or bash attacks.Īttacks by daggers and small animals are hard to stagger due to their low poise damage value. It relates to bash, power attack and bow attack only. It is aimed at preventing too many staggers between players and enemies by barrier of poise.ĭepending on the purpose, it does not stagger with normal attacks. Every time an enemy staggers, poise value of max gradually increases. Poise value recover to its maximum value when get a stagger. The poise is accumulated by poise damage value, and it gets stagger when it exceeds a certain value.
#Ultimate skyrim special edition mod#
This mod adopts a new stagger system from 3.0. Player staggers instead of blowing away.* + Invalidation of killmove received by players. + Reduce turning speed and tracking performance of all NPCs. + Significantly reduce speed and frequency of NPC's super reaction to long range attack (so-called Ninja Dodge). It is a wide range recovery magic, a penetrating spell or a wide range paralyzed spell.

High level wizards use long chanting spell than normal one. If it is a sorcerer try to recover health.Īpplied race:human, draugr, dragon priest, skeleton, ash spawn, dwarven centurion, falmer, giant, frost giant. Some special attack cannot stagger during attacking.ĭiverse behaviors is compatible with light load by extending havok and scripted AI.Įnemy NPC is fatal wound, surrounding friends run up to protect an ally. It is a unique feature of this mod.Ĭontinuous attacks, dash attacks, a wide range of rotation attacks and more various attacks. Your tactics and operation, more affecting results of combat.Īdd a lot of new attack animation.


The goal is to bring Skyrim closer to a neat action game than to increase difficulty and reality.Įnemies acts are various, dash attacks, continuous attacks, dodge, great spell, cooperating act, get angry, and more. This mod is combat overhaul mod focusing on enhanced game enjoyment and ease of play. I would appreciate it if you like and endorse/vote it. Not 100% needed but if you want to use Ult combat animations on creatures than, yeah, get this Ultimate Combat and Creatures Behaviour compatibility for Nemesis Ultimate Combat - Headshot and Parry Sound Replacer Halo 5 Headshot Sound for Ultimate Combatįor using its Infighting Shield as the hit effectġ00% required, uses it for a base to play the headshot sound! It improves the artificial intelligence of the NPCs, now they use new animations and skills for fighting, making it much more varied Alternate headshot and combat sound ultimate combatīrasil-sil-sil Sound Effect (Ultimate Combat)
